![]() ![]() RegisterFlower(LibBlockNames.SUBTILE_ARCANE_ROSE, new AspectList ().add(MIND, 15 )) RegisterFlower(LibBlockNames.SUBTILE_THERMALILY, new AspectList ().add(FIRE, 5 ).add(EARTH, 5 )) RegisterFlower(LibBlockNames.SUBTILE_HYDROANGEAS, new AspectList ().add(WATER, 10 )) RegisterFlower(LibBlockNames.SUBTILE_ENDOFLAME, new AspectList ().add(FIRE, 10 )) RegisterFlower(LibBlockNames.SUBTILE_MANASTAR, new AspectList ().add(SENSES, 5 ).add(AURA, 5 )) RegisterFlower(LibBlockNames.SUBTILE_PUREDAISY, new AspectList ().add(LIFE, 10 ).add(EXCHANGE, 5 )) RegisterEntity(LibEntityNames.FALLING_STAR, new AspectList ().add(AVERSION, 10 ).add(ELDRITCH, 10 ).add(LIGHT, 5 )) RegisterEntity(LibEntityNames.BABYLON_WEAPON, new AspectList ().add(AVERSION, 30 ).add(ELDRITCH, 20 )) RegisterEntity(LibEntityNames.MANA_STORM, new AspectList ().add(ENTROPY, 150 ).add(FIRE, 100 ).add(MAGIC, 50 ).add(ALCHEMY, 50 )) RegisterEntity(LibEntityNames.PLAYER_MOVER, new AspectList ().add(MOTION, 15 ).add(LIGHT, 5 )) RegisterEntity(LibEntityNames.PINK_WITHER, new AspectList ().add(LIFE, 50 ).add(UNDEAD, 30 ).add(ORDER, 25 ).add(FIRE, 25 )) RegisterEntity(LibEntityNames.MAGIC_MISSILE, new AspectList ().add(AVERSION, 5 ).add(MAGIC, 5 )) ![]() RegisterEntity(LibEntityNames.MAGIC_LANDMINE, new AspectList ().add(AVERSION, 10 ).add(DEATH, 10 )) RegisterEntity(LibEntityNames.DOPPLEGANGER, new AspectList ().add(MAN, 30 ).add(EARTH, 30 ).add(DARKNESS, 30 ).add(ELDRITCH, 30 ).add(PROTECT, 30 )) RegisterEntity(LibEntityNames.FLAME_RING, new AspectList ().add(FIRE, 20 )) RegisterEntity(LibEntityNames.PIXIE, new AspectList ().add(FLIGHT, 5 ).add(ELDRITCH, 5 ).add(LIGHT, 5 )) RegisterEntity(LibEntityNames.MANA_BURST, new AspectList ().add(ENERGY, 5 ).add(MOTION, 5 ).add(AURA, 5 )) ![]()
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